Dark Design

Saturday 26 March 2011

Vanilla Ice (cat;s out of the bag)

If you follow my blog or you have ever played me then you probably know I keep going on about my Mono white control list. I was trying to save this one for Grand Prix London, but some very clever chap from Seattle took a near faultless run with a very similar deck, so similar in fact that a friend actually called me up to let me know that the list was on the Wizards site (if you get a moment Joe, could you post a comment just to let folks know I’m not making this up). Anyway, the reason I was keeping it under wraps, is that it’s a strong list and it works and I was actually planning to play it at GP London, but since the cat’s out of the bag I thought I’d post my list now.

So Ladies and Gentleman here is my version

I call it
Vanilla Ice
Because it’s white, but it really wishes it was black…
You will need

12 Plains
4 Marsh Flats

Ok So I’m going to explain this deck in detail because I play it a lot and I have about 5 different versions and while the concept remains the same in most of them the variations are what make the deck. This one is an early-ish build.
So what does it do?
Well effectively the idea is very simple; it’s a recursion deck designed to bring your creatures back from the dead and at the same time destroy the board with a number of different wrath effects.  Almost every card has a ‘come into play' effect and these will help you draw cards to gain life and find land.  There is a little bit of ramp, which is rare in white and as I mentioned, there are many ways to blow up the world.  

So how do you play it?
Well there are number of ways but here’s a good example…
Turn 1 – drop an Emeria
Turn 2 - Wall of Omens or  Chalice for 1
 Turn 3 - Mimic Vat
Turn 4 - Pilgrim's Eye and Wall or one of the Lifegainers…  
Turn 5 - blow up the world with Day of Judgment and get the Pilgrim’s Eye under the Vat….

With a Pilgrim’s Eye under a Vat you can pretty much block everything except Tramplers and Creeping Tar Pits, and every time you make one you’re getting nearer to the sacred goal of getting Emeria on line and this is how you’ll win….

Core concepts… Every creature in the deck can be brought back with Sun Titan so don’t be precious bout them..... stick them in front of anything. 

Mimic Vats are amazing, and possibly the best target in the game is Sun Titan… If you can get a Sun Titan under a Mimic Vat you can do horrible things, but if your opponent loses something better, like Vengevine or Bloodghast, then take that, even if it’s just to stop them getting it back, . Inferno Titan is one of my favourites and Frost Titan can be funny.
    
Elspeth ? I seriously don’t know why this card doesn’t see more play; it’s a one woman nuke and will halt control in its tracks.  Obviously in this deck she is another wrath effect and yes, she will blow up a Mimic Vat, but that’s ok because Sun Titan can bring them back. One of my favourite plays is to swing a Sun Titan to his death, bringing back a Mimic Vat, and as he dies in combat, putting him under the very Vat he returned…
Tectonic Edges can be used to foil counter spells and don’t worry if an opponent Tectonic Edges your Emeria because Sun Titan can bring them back and he can also bring back Tectonic Edges and Marsh Flats for that matter.

Elixir? Really? Yep, Elixir does two things in this deck; it helps you get your wraths back after you've stripped the graveyard of cards you want to recur, but it also has the added ability of making the deck pretty much mill proof. I'll tell you a true story (involving one of the blogs followers.... if they want to join in the story thats cool but it doesn't matter if they'd rather remain silent) Basically I was playing this deck against their Blue White Ally mill deck and they actually managed to mill every single card n my deck... they passed the turn and I didn't have any cards in my library. If anyome can tell me how I won that game then I'll offer a prize... (obviously the person who played me can't enter, but maybe we can let them be judge?) 

Secret tech? Well there is one card in this deck that folk will not see coming, and it can have devastating effects on your opponant's board while keeping your key pieces safe... All is Dust is horrible in this meta, play it late game from nowhere in order to devastate Planeswalkers and Elves and pretty much anything that's indestructable. 

So there is the basic concept… I have a newer list that that's great for the current meta, I can’t tell you it all yet because London GP is only a month away and I have to keep some tricks up my sleeve, but I will say.... get your Baneslayer Angels now…

Wednesday 23 March 2011


Blowing up the world again…


Well I’ve been a busy man of late and my apologies for not writing sooner, but with GP London approaching and MTG Team Brighton to organise, things are hectic.  But when I get the chance there’s nothing more relaxing than blowing up the world and to these ends I have been striving…

This deck came around by taking a look at what’s currently wining and what dropped off the radar since the last rotation.  So we’ve gained Birds and swords and we’ve gained Forgemaster (who saw that coming? *rubs chest with pride) we still got control, we still got vamps we still got Valakut and we still have Reddeck and all its fun variants…  So what did we lose? Well we lost a near miss with Soul Sisters, we lost Pyromancer’s ascension (not before time annoying deck. but good for the budget) and we lost Destructive Force…

This got me thinking…  

I still reckon there’s a soul sister variant in the meta and we’ll find it soon; there’s just no saving Pyromancer’s Ascension without the time warp, but is there a place for destructive force?
Well since you asked… Ladies and Gentleman I give you my new deck…  I call it…

Skywalker… because  the force is strong in this one...…
You will need…
4 Roiling Terrain

Lands you need

18 mountains

So how does it work? Well there are a lot of non-basic lands around at the moment with everyone splashing for this, that and their mother. There are also a lot of artifacts around. This deck essentially tries to ramp into destructive force using spawning breath as disruption along the way. There are few things setter than killing a lotus cobra turn 2 to ramp into koth turn 3…
I’ve trialled the deck and it’s actually quite effective… So many decks are ramping and running fetch lands that they simply can’t survive a single destructive force and any lingering plansewalker threats can be dealt with by a post force rolling terrain… Once you’ve blown up the board just use the Eye of Ugin to search out your big colourless beaters or sac the dream stones for Card advantage and use Koth to slap them with mountains...

It’s pretty good against most of the meta but it may be worth splashing for black and Memoricide to take out Valakut;’s titan’s and grim discovery to get your tectonic edges back…

In my experience of playing the deck if you can get the Destructive force to go off then you win and as such it may be worth mulliganning until you can find one.